From then on, the game is a fight between the traitor and the heroes-often to the death. Once the legacy campaign is complete, you'll have a fully re-playable, customized board game, completely shaped by the choices you made along the way. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Many effects in the game require you to lose from a trait in order to gain a benefit. William stumbled toward the group and the horse of Hell, a fell wind at his back and the sins of his grandmother fresh in his mind. Her search led her down a cramped passageway, where she found a book that seemed to draw her toward it, bound in something akin to but different from leather. Monsters don't take damage from tile effects. The monster can't pick them up again until it starts a turn unstunned. From there, you may play the game in "free play" mode. But the home itself becomes a character here. 2020 Ultra BoardGames. For Tobias, however, the Good Book was less a thing of study and more a desperate anchor to sanity. Characters can take damage, causing their traits to decrease. Omens harness the energy of ghosts in the house and are more powerful on tiles with ghosts. Both sides read the same haunt number in their books to learn the rules for that haunt. No result can ever be below 0, no matter how many penalties are applied. Betrayal Legacy marries the concept of Betrayal at House on the Hill exploring a haunted mansion with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. The last italicized paragraph starts "I/ We know this/these things to be true:" followed by one to three statements. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. Went to try and find a copy for a remotely reasonable price as soon as I saw this thread, and was all out of luck. I love the base game, and a legacy experience sounds amazing. They also each have a rune on it, matching the runes on the helm. I picked out the edited cards and might just white out anything so I can play it myself. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. Conversely, you can jam a turn one chalice and simply win against a lot of decks. An oral history of my play-through of Betrayal Legacy. Archibald would remain on, his sins to hopefully be forgotten. VDOMDHTMLtml> Betrayal Legacy - Part 10 | Game the Game - YouTube Want to see how it all began? He could not explain what drove him to do it, what drove him to go to the floor like a dog and sip at the blood. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. They may be vague, but they are true. You are immune to any negative ghost effects on Event cards. With Agatha once again coaxing Archibald to his doom, the time to defeat the Devils minions had grown short. Some tiles start with ghosts on them. If a family has missed MORE than half of the played chapters, give them three random Items after step 7 of setup and have them keep one. One of the joys of a Legacy game is seeing how it changes over time. Struggling with his haunting visions, William fled from the wolf and found himself alone in an untilled field whose soil was moist with blood. If two or more people could be the traitor, draw a random Crest token from tied families to determine the traitor. This applies to all monsters of the same type. Once the 13 chapter campaign is complete, you'll be left with a fully re-playable, customized board game. Resolve them in the following order. Select a figure to represent you and place it into a base matching the color of your Family card. But the creature isnt dead as we can hear it talking from under the earth and may one day resurface again! Monsters may use special movement on cards or tiles (the traitor chooses the result if there is a die roll) unless it would allow them to discover a new tile. All rights reserved. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. If you draw an Event card, you must resolve it as normal. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. (Prologue) - YouTube Join the DtV crew as the play through the campaign of Betrayal (at the House on the Hill) Legacy. Some haunts feature a hidden traitor, whose identity is secret from the other players. For example, if a side goal had you make a roll to find a piece of a sacred tablet, once you made that roll, the other side could ask you to read the entire side goal box. If someone finds a place, please post. One of the biggest complaints about the original Betrayal at House on the Hill is how random and unbalanced the game is. Though the other survivors wanted to act against her, they feared they would not be believed not William, who spent the next month pacing at his hearth and scrubbing at blood that was not there. After the haunt starts, if you discover a tile with an Omen symbol, you still draw and keep an Omen card, but you don't make a haunt roll. Depending on their character's age and conditions at the end of the chapters, players can reuse that character and just age them, or create a new family descendant. The type of damage determines which traits can be lowered. The house has secret passages within it. Each region is separate from the others. He, too, failed to make an impression, and his mind began to splinter under the awful gaze of the nightmare. In this campaign format host Becca Scott and guests Jay Africa, James Katica, and Xander Jeanneret. An apparition, of a young girl near his bed just another shadow, but how could he not remember seeing his beloved Thomasin strangling young Peggy with a leather strap of bells? The servants fled to the upstairs, finding their master and confessing that they had not come here purely by chance; each of them, they admitted to Tobias, had once made a pact with the Devil, and had come to the House on Haunted Hill as Hell could not claim them there. Take your turn, using moves and taking actions as you like until you are out of both or choose not to do any more. This time, however, the gaze of the demon turned the power of the mask back on its holder, Tobias being confronted by the horrors of his childhood and the murder he had committed to claim the house. During the campaign, look at the PAUSE card to see what result causes the haunt to start. When exploring the Otherworlds, you will find four different types of cards - lands, events, items, and curses. They all work slightly differently. To find. Thanks for the heads-up! At some point during the game, one player triggers what is called the haunt. Just a massive amount of fun. Figure P-2: By design, the action was all outside. Based on the award-winning "Betrayal at House on the Hill", "Betrayal Legacy" is a unique experience offering you the chance to create the iconic house's story through decisions and actions taken in the game. That counts as taking physical or mental damage, depending on the trait. Each chapter, players will play a member of a family. 1. Betrayal Legacy Playthrough - Prologue - The Chalice (SPOILERS!) Autumnal Equinox, 1830. As you play, you will find ways to place Secret Passage stickers on tiles. If the only possible placement of a tile would seal off a region, bury it and draw tiles until you find one that leaves a free doorway. The houses master, immersed in time and his books, was cared for by a cook. Perhaps the graven stones would be the key, Your email address will not be published. People/Person: Anyone in the house who isn't a monster. A diary of acts most foul and violent, it included a list of victims names, claiming their flesh had been used to bind the book. Most haunts have different target numbers depending on the number of players. Keep burying tiles until you find one that matches your region. Flip its token over to the stunned side. For example, if you must make a Sanity roll, and you currently have a Sanity of 4, roll 4 dice and total the dots together to get the result. If you find a combination of several cards, rules, and effects that give you an advantage, that probably is the intention. When the monster first attacks, the other side may ask about its traits, and so on. The most important is the Chalice of Insanity, the Omen that closes out the first game. After my brother Roy kicked me out, I was grateful Hazel had offered me to stay . Oh no! This story consists of a prologue and thirteen chapters, which takes place over the course of a couple decades. This time one of the characters is possessed by an evil axe-murdering spirit. Each group's journey and history of the house will be unique. betrayal-legacy. Linda had been keeping items of power concealed around the grounds of the house in order to keep Hells agents at bay, and Janes greed and Marys curiosity would allow the Devils agent free rein to come and collect them. (The haunt will tell you where to put the Monster card to remind everyone when the monster takes a turn). Anne had found an intricate chalice. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. SAME! In the prologue, there is one tile with a secret passage (the Crawlspace). Or thicket. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. When you make a roll, total the number of dots to get the result. Agatha would be found in the town a day later, seemingly with no memory of events. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. Heroes are opponents to the traitor and monsters, and vice versa. New cards added to game. all detailed information of the game elements. You may continue your turn as if you didn't just try to walk into a closet. Chambermaid attacks Pete,(5 v 2), Pete uses Helm (5 v 2), Pete loses 3 physical, Hound attacks Eva (5 v 3), Eva loses 2 physical, Pete consults Helm, Peteis judged, buries the next Otherworlds card moves from Dining Room to Arborium, goes to Otherworlds and lands on Land of Fog and Mist moves to Armory, finds Claw Hammer, Meghann consults Helm, Karen is judged, Karen buries the next Otherworlds card, Meghann then moves to Collapsed Room, falls to Armory, takes 2 physical damage, moves to Basement Landing, Karen , consults Helm, Eva is judged, Eva buries the next Otherworlds card, Karen moves to Chapel, invokes (3), loses all moves, fights Chambermaid (2 v 1) Chambermaid is stunned, Eva consults the Helm, Karen is judged, Karen buries the next Otherworlds card, Eva moves to Muskeg, goes to Otherworlds and lands on Land of Roots and Burrows then Metamorphosis, loses 1 sanity. Gray boxes show up in haunts with a hidden or unknown traitor. In the basement, Jane found an incomplete painting staged in the crawlspace, depicting a little girl at a horrifying feast of strange meats. You might be required to do multiple things when discovering a tile. Perhaps it was fear that had kept the families at bay. No doubt her poor mother had been only too happy to send her away for the evening. Your email address will not be published. Overall, this game does Betrayal justice in the way it is played and handled. Small Monster tokens are numbered from 1 to 20. The Front Steps tile, which is in the outside region, is adjacent to the Entrance Hall (and vice versa). The nightmare seemed to falter at his words, but Linda had been drawn to the portal, and her despair at his talk of sin and the damnation of Martha pulled her through. Were terrified of the traitor, so we immediately move on to stepii, where we engage in tactical cooperation (like we theoretically could have in Chapter One if wed been better equipped) to kill her. That's a shame. When you first discover a tile with one of these symbols, draw a card with the matching symbol. A stunned monster's entire next turn is spent getting unstunned. Slide the corresponding clips down the track a total number of steps equal to the damage, divided as you choose. Most tiles have a symbol on their face-up side, representing an Event, Item, or Omen. Presenting the burial mask, Tobias tried once more to banish the nightmare back to Hell. I suspect they may not think the market can support both the new 3rd edition of Betrayal At House On The Hill and continued printings of Betrayal Legacy. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. The starting values are colored green. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. I think I'm starting to go mad. Stunned monsters aren't obstacles. Each player will play a member of the same family in each game. The hero to the left of the traitor takes the first turn. If the top tile can't go on the region you're currently on, bury it. Next, facts about the haunt are listed: special rules or other important details that your side needs to know, rather than do. And not Mary Brittenridge, who claimed the House by dint of the Goldstein heirs absence and the curious matter of the missing will. Required fields are marked *. Hero: Any player who remains good after the haunt has started. If an effect seems wildly unfair, that is not the correct interpretation. Jane, filled with the Chalice of Insanitys strange potion, wandered into the pasture where her great-uncle Charles had been murdered, finding an old hammer. "Doorway" is used regardless of whether the tile is inside or outside. Following her example, Tobi joined her at the front landing, chanting from his book of scripture to drive off the fiendish foal. We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. (Free play only) Shuffle all card decks separately. This one is ours.In our first boardgame campaign playthrough series, we follow the story of three families who all lay claim to this cursed land. If more than one person and/or monster would take damage at the same time, start with the player to the left of the current player and proceeed clockwise. Tiles are adjacent if they are both discovered and connected by a doorway or other effect. In addition, legacy games create higher stakes since some effects are permanent. Press question mark to learn the rest of the keyboard shortcuts. Each game will change the house in some way and tell more of its story. Her singsong voice called out to Archibald, drawing him against his will down the stairs toward the graveyard, where a bright light heralded the appearance of a gateway to Hell. The game is unplayable so we begin the game again. Write down the fate of your character. Jane, feeling the darkness flooding the house, felt her way through the basement to the cellars, where she found a well bucket. Dom Eva 42 (yellow) wife of Marius (Medical Practicioner), Darren Pete 71 (green) Uncle of Flossie (Experimentalist), Joe Meghann 15 (blue) cousin of Malachi (Savage), Brendan Karen 31 (red) sister of Janet (Investigator), Paul Uriah 54 (purple)* son of Boris (Gambler), In Chapter 8, the Haunt starts immediately Uriah is the traitor having won the last game. These are not trait rolls and are not subject to anything that affects trait rolls. But often a good time! Which tiles will become focuses of evil?if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[336,280],'ultraboardgames_com-medrectangle-4','ezslot_10',129,'0','0'])};__ez_fad_position('div-gpt-ad-ultraboardgames_com-medrectangle-4-0'); The campaign is played over a series of chapters, each one a different game. However, if you don't understand how a goal, reaction, or power works, it is better to ask the other side before doing it so that everyone can agree on the rule. Pete consults the Helm, Karen is judged, Karen moves to Upper Landing, Petemoves to Kitchen, eats (0), uses Helm (0), loses 1 knowledge, draws the Talisman of Breasts omen, Meghann moves to Cramped Passageway then Winter Bedroom, Karen moves to Collapsed Room, falls to Basement Landing, loses 2 physical, Eva moves to Woods, moves to Pond, loses all subsequent moves, Uriah consults the Helm, Meghann is judged, Meghann buries the next Otherworlds card, Uriah moves to Arborium, invokes the Farmhand, moves to kitchen, attacks Pete(0 v 3), Petesteals Harpoon, Farmhand moves to Kitchen, attacks Pete(4 v 6), Farmhand is stunned, Pete consults the Helm, Karen is judged and Karen teleports to Creek, Petemoves to Unfinished Room, finds Leather Feather, Meghann consults the Helm, Karen is judged, Karen buries the next Otherworlds card, Meghann moves to Dining Room, draws Brain F*cker Violin (heirloomed), Karen consults the Helm, Uriah is judged and increases might by 1, Karen moves to Pasture, finds Tubular Bells item, Eva consults the Helm, Karen is judged, Karen buries the next Otherworlds card, Eva moves to Stable, moves to Otherworlds landing first on Curse of Paranoia, then Wyrm, loses 1 might and 1 speed, Uriah consults the Helm, invokes the Hound, Uriah moves to Unfinished Room, attacks Pete(4 v 4), no damage, Hound moves to Unfinished Room, attacks Pete(6 v 4), Petetakes 2 physical damage, Pete consults the Helm, Peteis judged and teleports to Stable, Petegives Harpoon to Eva, finds the Veil of Dizzies omen, Meghann consults the Helm, Evais judged, Evaburies the next Otherworlds card, moves to Guest Quarters, then to Parlour, then to Ballroom and then to Laboratory, Karen consults the Helm, Meghann is judged, all monsters are vulnerable, Karen moves to Underground Cavern, to Muskeg, finds the Brooch of the Undead omen, Eva consults the Helm, Peteis judged, Peteburies the next Otherworlds card, Eva heals Pete, moves to Graveyard, then to woodshed, finds Louise Jamess Burial Mask, Uriah consults the Helm, Meghann is judged, Meghann buries the next Otherworlds card, moves to Woodshed, attacks Eva (6 v 5), Eva takes 1 physical damage, moves to Graveyard, Farmhand moves to Winter Bedroom, Hound moves to Chapel, attacks Eva (8 v 4), Eva uses Helm and completes row, gains 4 sanity, reroll is (8 v 4), Eva is marked, Pete consults the Helm, Eva is judged, Eva buries the next Otherworlds card, Petemoves to Hanging Tree, finds the Hand Mirror of Dimensions, studies (1), Meghann consults the Helm, Peteis judged, Peteteleports to Laboratory, Meghann moves to Library, finds the Chalice of Insanity omen, Karen consults the Helm, Karen is judged, Karen teleports to Basement Landing, finds Well Bucket item, Eva consults the Helm, Meghann is judged, Meghann teleports to Operating Theatre, Eva moves to Crypt, moves to Otherworlds and lands on Inscribed Amulet then Living Roots, buries the Burial Mask and gains 1 speed, Uriah consults the Helm, Karen is judged and takes 2 damage, Uriah moves to Winter Bedroom, Farmhand moves to Laboratory, attacks Pete(4 v 7), Farmhand is stunned, Hound moves to Ballroom, Pete consults the Helm, Peteis judged, Peteteleports to Operating Theatre, studies (1), nothing happens, moves to Cellar, draws Megs Weatherbeaten map (heirloomed), Meghann operates (5), heals Karen , consults the Helm, Peteis judged, Peteburies the next Otherworlds card, moves to Soundproofed Room, moves to Otherworlds and first lands on Horn of Plenty, then Avarice, buries Crucifix of Banishing to gain 1 sanity, Karen consults the Helm, Uriah is judged and gains 1 speed, Karen moves to Soundproofed Room, chimes Tubular Bells and all characters move 1 space, Karen moves to workroom, buries Fathers Claw Hammer to draw the Hypersonic Mega Ultra Kickass Baker Rifle (heirloomed), moves to Chasm, moves to Otherworlds and lands on Curse of Impediment, Eva consults the Helm, Eva is judged and teleports to Chasm, trades Well Bucket from Karen , moves to Otherworlds and first lands on Mystical Clock, then Curse of the Shifting Form, then Land of Ruins, then Curse of Cowardice, Uriah consults the Helm, Petetakes damage, moves to Ground Floor Staircase, Farmhand is unstunned, Hound moves to Hallway, Pete consults the Helm, Eva is judged and does not bury the next Otherworld card, Petemoves to Chasm, Meghann consults the Helm, Uriah is judged, Meghann uses Helm and completes all spaces on the Helm, adds Infernal Gates to Woods, Winter Bedroom, Blood Field and Laboratory, Meghann is judged from reroll, Meghann moves to Crawlspace, moves to Organ Room, moves to Servants Quarters, moves to Otherworlds and lands on Land of an Endless Feast, Karen consults the Helm, Meghann is judged, all monsters are vulnerable, Karen moves to Otherworlds and lands on Warband, then Corners of Hell, Corners of Hell again and Corners of Hell yet again. 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Look at the PAUSE card to remind betrayal legacy chalice of insanity when the monster ca n't pick them up until.